Wednesday, June 1, 2011

Battle of Abu Agelia using Cold War Commander






     I had the pleasure of playing a game of Cold War Commander run by Dan Joyce at Drums at the Rapids gaming convention.  This game is a scenario based on the Battle of Abu-Agelia.  As in an earlier post, I stated we played a game of CY6 Jet Age.  Who won the CY6 game, directly affected what support the opposing sides would get.  The Israelis won the CY6 game and received three Mysteres as ground support.  If the Egyptians had won the CY6 game, they would have received a battery of  artillery.  I want to apologize for the AAR, I had never played the CWC before and have since bought the rule book.
     The previous two photos, show the disposition of our glorious Egyptian forces. (Sorry for the bias)  The infantry were dug in and we dispersed them in two lines.  There were two units of T-55s on the board and a unit of T-62s came on board on the second turn.  We had to contend with Israeli Centurions.  Their range was almost   twice the range of the Egyptian tanks.  Our answer was to have the hills mask the tanks.  We could then pop up on the hill when the range was not so disadvantageous for the T-55s and T-62s.    The next photo shows the Israeli disposition.  The infantry that is nearest is the paratroopers.

The next photo shows the 1st Mystere attack, not very effective and this will be a theme.



The second Mystere attack again,  it ends up in the dust.  This poor showing can be attributed from the FAO being too far away from the target.






The previous photo shows the Israeli that is farthest away from the camera.  The CO blundered the command and had a full movement away from the Egyptians. This really slowed his advance.The next photo shows the T-62s advancing in the center.







The T-55s pop up on the hill to slow down the advance.  They take out two Ishermans and suppress one Centurion.







The Centurions trade shots with the T-55s.



The T-55s did not fair too well.  In the next photo, you can see  the one  T-55 left in the unit.  Oh well, as my fraternal Soviet brothers say.  There are more T-55s where that came from.  In all seriousness, I was trading time for T-55s and I believe it was a fair exchange.



The T-62s getting into position to pop up  and fire.



Just after the next photo, the Israeli paratroopers tried to assaulted the dug in militia.  It was not a pretty sight.  Note to self, never try to assault a dug in position without the foe being suppressed.  Sorry, I did not get a photo of that.



The T-62s are taking out Centurions.  It is getting down to the nitty gritty.  The Egyptian breaking point is twelve and the Israeli breaking point is nine.  The Israelis  hit their breaking point and they are successful in not breaking.







The next turn, again the T-62s and Centurions trade shots.  The Egyptians reach their break point and the Israelis are now two units over their break point.  The Isrealis break and the Egyptians  do not break.  The Egyptians hold the battlefield and win the game.  It was a fun game and I really enjoyed the rule set.  I went out two days later and ordered it. 

Mike

4 comments:

  1. Could you give some detail on makes and models you've used please?

    Especially the T55/T62s and infantry.

    Would also be nice to see the full army lists? I'm just starting to put AIW stuff together myself.

    Very nicely done game.

    Cheers

    Andy

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  2. It was not my game, I only played in it. I know that all the tanks were C-in-C and I presume(by the look of them) the infantry were H&R. The markers for Fire were a stock marker from Litko and the ordered & movement markers he had a customized markers made at again Litko. As far as Army lists, I do not have. If you want a good OOB for modern up to the early 90's. I would suggest;

    http://boardgamegeek.com/image/71773/challenger-ii

    http://boardgamegeek.com/image/72039/challenger-ii

    These are a great reference tool.


    Mike

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  3. What size were the hexes on that hex matt? Thanks.

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  4. I did not run the game, however the gentleman that did plays Check Your 6 and CY6 JA. This is the same map that he used for that and the hex size that one needs to accommodate the CY6 flight stands is 1.5 inches.

    ReplyDelete