Monday, October 12, 2015

A short review of a new paint line: Ammo of Mig Jimenez

After the summer holidays, I am back to painting and gaming.  The last two weekends were filled with gaming.  Two games of Bolt Action and I do like the game.  Here is a little eye candy from the first game.
OK, onto the meat of this post. 

I have taken up modeling after a thirty or forty year hiatus.  I bought an Italeri Ferdinand.
It is completely put together now, bogies and all.  I just have to detail and paint the tracks   I was trying to decide what color to paint the tracks and I came across this set of paints. I was familiar with the line after watching a couple of YouTube videos by Genesis-Models.

This set of paints were made by a Ammo of Mig Jimenez owned by Mig Jimenez.   He has owned two other companies previously to this one.  The first one is called Mig Productions and the 2nd one is called AK Interactive.  The first company makes pigments and washes.  The 2nd company makes paints, weathering products, pigments and a whole host of other products.  I am not going to go into all the details of why he no longer owns these two companies, it is way too long of story that I am not going to get into.  I am only going to review Ammo of Mig products in this article, specifically the Tires and Track set. 

Onto the review.  I am going to weather this Ferdinand pretty heavily and I wanted to have rusty tracks.  I came across the a fore mentioned product and one of the colors was rusty tracks.  I thought it would be perfect and I am quite pleased at how they turned out.
I have to put a wash on them, but I wanted to show you all what the paint looks like in a virgin state, so to speak.  In the videos by Genesis-Models he speaks of orange peel if one applies too heavy a coat.  I did try to apply it a little heavier and I did not get the orange peel effect.  It went on smooth with an air brush with about a 60% paint to 40% thinner ratio.  Another great feature of these paints is that all the dark colors have a ball bearing in them.  It is so much easier to mix up then Vallejo paints.
 Ammo of Mig produces all kinds of paint sets and here are a few.

Always trying to find that correct color for Israeli Air Force colors that are not enamel?  Not any more you are not.

 They also make sets for wargamers.

I think these are a fine addition to the paint market and I know that I will be buying more of these paints in the future. 

Thanks for reading.


Sunday, March 29, 2015

A short review of a couple Pico Terrain buildings and my view of 3mm buildings in general

I have been a customer of John and Pico Armor for several years.  I have not bought much terrain, because I had not found a rule set that I was satisfied with.  I did find one, Fist Full of Tows 3.  I have now started to acquire terrain to make the gaming table look smart.  Of course no one wants a gaming table to look dumb, it leaves a bad impression.  A couple of my first purchases are below.

I bought two building types from Pico Armor.  These were Pico Terrain, formally owned by Simply 6.  I purchased S6-305  3mm terraced houses and S6-307 3mm European street section.  The following photos are the terraced houses.
One will have to file or cut the mold excess off of the bottom.  I did not take photos of the bottom of the European street section which were worse then terraced houses by a far margin.  Quite a bit of grinding on my Dremel was required to allow the street section to lie flat on a surface.  It did not take long, but it was messy.  Though the final results were well worth the extra work and one cannot beat the price.
And now onto the editorial portion of this post.   3mm gaming  has been growing in popularity over the last few years.  What has not kept pace with the popularity of this scale is terrain.  I like to put a game on a good looking table.   As I have gotten older, the look of the table has become even more important to me.  Pico Armor and Gamecraft Miniatures are a good start, but by no means enough.  I know there are a lot of 2mm buildings and those are adequate, but I would rather have true 3mm buildings.  Please manufacturers here my cry, please increase your lines.

Thank You for reading.


Wednesday, March 11, 2015

2nd Impression of Fist Full of Tows 3. 1st play through or stumble through maybe.

First all I want to explain why this post is a bit late.  There were two factors.  The first was that we live in a stick built Victorian house.  We have been living in it for over ten years.  There was one room that had the same wall treatment as when we moved in and that was in the main bedroom.  I have stripped wall paper in a lot of rooms.  A mixture of hot water and liquid fabric softener does wonders.  My daughters room had seven layers of wallpaper and this mixture handled the task with ease. Well not so much in this room.  I struggled with the first wall and there were only three layers of wallpaper on the walls.

Does this look like eleven hours of work?  Well boys and girls it is.  I ended up having to score every square inch of the top layer in order to get it off.  I think I know why it was such a task.  The wall was not sized and I think the wallpaper was prepasted.  And even though it was prepasted, they pasted it any way.  It took me four weekends of pretty steady work to finish the room The other reason was the a flu bug hit our household.  Not a good thing.  Now onto the review.

As I stated on my previous entry I have been looking for a micro armor rule set and the main criteria was the ability to play both WWII and Modern conflicts.  I gave Fist Full of Tows a try because one can play the a fore mentioned periods. So onto what I think about the game and a short bat rap.

I am not going to give you a blow by blow description of every mechanic of the game.  We played a game that had elements of a BOAR Armored Infantry Battalion with FV-432 ,  Chieftains  and  FV-438 Swingfires in support.  They were rated as excellent troops.  I rolled for the troop quality for both British and Soviet, more on that later.

The  Soviets had elements of a BMP Motor Rifle Regiment, with BMP-1s, T-64s and BRDMs.  These troops were rolled up as marginal.  In hind sight I would not have let the Soviets be marginal troops and that is a bad thing, especially in the first game as I will elaborate later on.
I did not give either side artillery I tested that separately, I wanted to concentrate on ground combat, so no artillery, aircraft or helicopters. The map is laid out as follows
It was a simple scenario, Soviets need to take the bridge and the British need to deny the bridge to the Soviets.

The British set up was on the lee side of the hills on the closest side of the river to the Soviet attack.  The Soviet commander was Comrade Colonel Yakov Wonocottovich and the British commander was Baron Ted of Bender.  Comrade Wonocottovich and Baron Ted from now on.

 I wrote earlier that I was going to explain about  troop quality. One of FFT 3 design philosophies is that troop quality is one of the main differentiation between troops.  Better trained troops fire faster and can sight vehicles father away.  I think this is a fairly well accepted thought. this was the line NATO always stated that is why they would win if the Soviets invaded Western Europe, NATO units were better trained. The British had Excellent troops and this gave them a +1 to hit and a +1 to the rate of fire.  The Soviets were marginal troops that means that they are very very fragile.  They take any of hits, they are likely to get suppressed easier and fail quality checks (eliminated).  They have a -2 to hit and that is on a six sided dice.  So that has a huge impact on the Soviet to hit chance.  The marginal rating also gives  the Soviets a -1 Gun ROF Modifier.  The Soviet tanks were T-64s and their rate of fire is two.  So the marginal troop rating cuts the T-64 units rate of fire by half.  This is one of those, I will know better the next time I will play.  This had a pretty big impact on the game as it should have.

Here is the turn sequence.
At first glance one will say this is a lot to keep track of, yes and no.  You are not going to use every phase and step in each turn.  For me,  Comrade Wonocottovich and Baron Ted we had to concentrate on which phase we were on.  I am going to get a small magnet board and with a label maker write all these do the magnet board.  I will then have a marker for each adversary and move the magnetized marker along the phases.  It move very fast and I know the next game we play it will move even faster.

 Comrade Wonocottovich is an ex US tanker so he was going to use Soviet tactics.  First up would be the BRDMS as scouts and progressively larger formations of Soviet units.

His marginal troops saw nothing, but the British did.  Baron Ted draws first blood with a Swingfire.  the second turn, Baron Ted gets a side shot on some T-64s, boom no more T-64s.  Each unit has two armor ratings, a front and side.  You want to get side shots, especially against tanks.

  I will tell you, that is the last time that he hits anything with the Swingfire.  If you follow this blog at all our group calls this phenomenon Ted dice.  Here are all his throws with the Swingfire throughout the whole game, remember low is bad.
The Comrade Wonocottovich's 2nd and third echelon moves on the table.

 Comrade Wonocottovich is now starting to use overwatch.
So through three turns Baron Ted cannot hit anything with his Swingfires.  Comrade Wonocottovich's troops cannot see any troops at all.  One of the reason's is that the Soviets cannot see diddly squat due to the poor troop quality.  The other reason is that there are only two infantry units that are on the sme side of the hill that the Soviets are on.

One of the design features of the Swingfire is that an infantry unit could remotely guide the missile onto the target.  The FV-438 could be parked safe behind a hill out of line of sight and still fire the missile.   Of course it did no good for Baron Ted due to Ted's Dice.

The Final Push from the Soviets.
 On the last turn the Soviets started to have to make Quality Checks and failing them due to the troop quality.  It was a British victory.

I started setting up at noon, talked a bit before playing the game and we finished the game in about two and a half hours.  That is with a lot of turning pages in the rule book, looking for the correct chart and double checking to make sure we are doing it correctly.  Fist Full of Tows 3 plays fast.Comrade Wonocottovich had looked over the free introductory rule set available here.  He was prepared not to like and thought it would not play fast enough.  He really liked the rule set and did think it played fast.

Comrade Wonocottovich and I tested the Artillery rules separate.   We conducted an artillery strike in  a town with infantry in heavy cover, results were suppressed infantry. An artillery strike at tanks in light cover, one unit suppressed one unit was not.   Two artillery strikes on IFVs in the open,  both them had the same results,  One IFV unit was suppressed and one had to make a quality check and it failed.  So one IFV unit was eliminated in each strike.  The last arty strike was on tanks in the open, result were two suppressed units of tanks.

Those results seemed pretty much what one would expect from an artillery strike.  I know the game would have played out differently with artillery.  I live by a couple of philosophies, one being the KISS method.  That stands for Keep It Simple Stupid.  So arty was out on our first run through.

  As a group we have three main criteria.  Does it play fast?  Does it give you a plausible conclusion throughout to the end of the game?  Is it fun to play?  I can say that FFT 3 achieves all three.

Two quibbles about the game I already wrote about in the previous post. 

Another one and it is splitting hairs.   Most of the TOE's regarding NATO units are after the 1980s.  So some research is in your future if that is a period that you are going to game. This is just a minor problem though.

I have been looking for years for a game that I could use for both WWII and Modern combat.  I happy to say I have found it.  I am just irritated that it took this long, but better late then ever.

Thank you for reading


Friday, February 6, 2015

My 1st Impressions on the rule set Fist Full of Tows 3

I was first introduced to micro armor in 1981 at a Gen Con convention at the University of Wisconsin campus in Kenosha.  They were WWII pick up games on the mezzanine and I was hooked.  I have played all kinds of rule sets from Challenger II by Bruce Rea-Taylor and Challenger II is not a game, but a simulation.  The turns last a long time, I mean an hour plus.  To the other side of the spectrum,  I have played very simple home brew sets and everything in between.

I have been looking for a rule set for micro armor for sometime and have not been satisfied with ones I have found.  I think that is why there are so many rules out there, as gamers we are always looking for new rule sets that fits their criteria or we all have ADHD.   Probably a little of both, I know that is the case with me.

One of the things that I have been looking for in a rule set was the ability to use one rule set for both WWII and modern periods.  I game both periods and using one rule set will make life less complicated.   This narrowed down the field quite a bit.  The only one that I was familiar that supported both was Mein Panzer and it is a fine rule set, I own them.  Though the modern portion of the rules is not that well supported yet.  I then came across Fist Full of Tows 3
I had Fist Full of Tows 2 so I was familiar with a previous version, but I never played it.  I had small children at the time and those of us that have had small kids know how much time one has devote to raising them.

Another criteria that I was looking for was differentiation of weapons and tanks.  I want a 7.5 cm KwK 42 L/70 to be different from Royal Ordnance QF 75 mm.  I think there is a time and place for  generic tank mounted weapons in games.  A rifle, is a rifle, is a rifle philosophy.  A lot of skirmish games do this for expediency and I like games like that.  But that is not what I was looking for in a micro armor game or at least that I am going to be playing in the near future.

I knew that Fist Full of Tows 3 was out but I had not really looked at it.  I am switching over to 3mm to use in micro armor games, much cheaper then 1/285.  I can get a company of BMP-1s for five dollars US.  I cannot hardly get 4 BMP-1s in 1/285th for twice that price, but that is another story all together.  So I have been looking at blogs that feature 3mm and I came across Tiny Tanks 3mm Blog.  Bish has a very nice blog and he uses Fist Full of Tows 3 as a rule set.  The AAR that he posts are what convinced me to buy FFT3.

It is a print on demand through Lulu and one has three choices  A PDF, a hardbound or coil bound, I choose the latter option.  I placed my order on Tuesday January 27th and received the rule set on Thursday February 5th.

The rule set is 450 pages including table of contents, appendixes and index.  It is quite thick so one gets a of of bang for the buck.
The first section is the overview and some of the sections are miniature war gaming introduction. The following photo shows how large that section is.

The next section is the rules themselves. Basically 120 pages of rules.  One will probably not use every rule in this section.  There are many optional rules and some sections I will never use such as nuclear weapons.  I do not believe there is a difference between a tactical nuclear weapon and a strategic nuclear weapon,  Once one type is unleashed all bets are off.

The next section is scenario design and designing new vehicles within the frame work of the game.
The next section is weapons, vehicles and OOBs of WWII belligerents.
The last section is devoted to weapons, vehicles and OOBs, post 1950.
Glancing through the rules I am excited about them.  I only have one complaint so far.  The following photo shows thw gun chart, the column legend is on the first page and only the first page.

This section  is 14 pages long and one has to page back to see what the column refers to.  This is the only section that this happens and I am glad this is the case.

I plan on playing a game on March 1st.  I will be writing a 2nd impression so to speak soon after.

Thank you for reading.


Saturday, January 17, 2015

A bit of a milestone, at least for me.

I have a Flickr account and I put up a lot of photos on it.  I have tried to put up a lot of aircraft, mainly 1/300 scale.  I have also done some comparison photos of different manufacturers, games and conventions.   The milestone that I hit was over 100K hits.

I am quite pleased with number, I never anticipated that I would ever have that many hits.

Thank you


Thursday, January 8, 2015

15mm NSL (Neu Swabian League) Panzergrenadiers and apparently new sculpts too.

I bought several packs of these.  I am not going to use them as NSL.  I bought them because I really liked the look of them.  I am going to use them in some games of Tomorrow's War.  As I said in earlier post, I will running a game in just a week from Saturday January 10th.   I am not sure if the powered armor will be part this game or not, but now that some are painted I have that option.  I painted them Vallejo US Olive Drab.  I then dried brush them with a mixture of Vallejo White and again the Olive Drab.  I then painted the view port silver.  I then applied a final coat  on the view port  of Vallejo Green Translucent Paint.  I then put on a mixture of Future Floor wax and DiDi's Magic Ink.  I keep on forgetting that all the decals that have gone on my vehicles and now troopers are made by I-94 Enterprises, sorry Dave.
I think they turned out quite nice.

Thank you for reading.