Wednesday, April 24, 2013

Cosmographer 3

Our Gaming group, we generally play historical miniatures, is going start a RPG campaign in the fall. We all started out playing RPGs. I started out in 1976 playing D&D bought through the Sears and Roebuck catalog and progressed into a lot of different RPGs.   I went to Gencon and discovered historical gaming.  I guess I am going full circle.

  We are going to start a a Battlelords of the 23rd Century campaign. It is a rather obscure game, but we have a lot of fun with it.  It has tons of weapons and armor, just right for the gaming group that takes a very direct way to solve an adventure.  I am not saying that they are not cerebral, but solving a problem with firepower is ultimately more satisfying for them.

 The real reason I am writing this entry is the product Cosomographer 3, which is an add on to the program Campaign Cartographer 3 (CC3)

 I am going to be running this campaign.. The last time I ran a campaign, the only easy way to map out a ship or an area was with graph paper.  So I started looking around and I found both of the a fore mention products .  Let me tell you, goodbye graph-paper, ruler and pencil.  These are very powerful CAD programs.  In fact I think the learning curve would be way too large if I had not found these videos on YouTube.   

 These videos are a how to guide on using all the software produced for CC3.  They are very easy to use and help immensely on bringing the learning curve down to a manageable level.  I have had the software for a week and I am producing, what I feel are pretty nice mapsOf course there is a lot of room for improvement, but that will come in time.  Here are a couple of screen shots of two maps I have done.  The space ship took me less than thirty minutes.

CC3 has many add-ons for dungeons and so on.   I think that is a great addition to any RPG campaign.  As a side note, once that campaign starts I will give updates on occasion.  What they have blown up, body counts and if someone does something incredibly stupid.




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